Black Myth: Wukong's first expansion is coming, and this wishlist of 15 features—from a proper map to loadouts—details what fans are dying to see.
It’s 2026, and Game Science’s Black Myth: Wukong has already cemented itself as a modern classic. After that historic launch where it rocketed past 18 million copies sold in just two weeks, the buzz hasn’t quieted down. Rumors of an expansion have been swirling, and now we finally have official confirmation — though details are thinner than a shadow. I’ve poured over a hundred hours into my journey as the Destined One, and my mind is racing with possibilities. Here’s a personal wishlist of 15 features I’m dying to see in the first expansion.
🗺️ A Proper In-Game Map
I know the developers wanted to preserve that sense of discovery, but after chapter three, I spent more time lost than actually fighting. A full-fledged map — accessible to everyone, covering both the base game and new expansion areas — would be a godsend. Ideally, it would feel diegetic: a parchment you pull out and manually mark, letting you place custom waypoints with an ink brush. That way, we keep immersion while sparing ourselves from endless backtracking through the webbed forests.
📋 Quest Tracker That Respects Discovery

Some of the side quests in Black Myth: Wukong are breathtaking, but the game expects you to remember every cryptic clue. A gentle quest tracker — no glowing objective markers, please — would be perfect. Something that notes what you’ve already done and hints at the next step without spoiling the wonder. Just enough information to stop me from scouring every corner twice over before moving on.
⚔️ Loadouts and Build Presets

Between all the armor sets, Spirit Skills, and Transformations, I’m constantly swapping gear depending on the boss. It’s a menu slog. Adding loadout slots at shrines would be a game-changer. Save a
“Poison DPS” build, a “Stone Shell tank” setup, and a “Speed Demon” layout, then switch with one button. I’d gladly trade a few Will for it.
👕 Transmog System

Fashion matters as much as stats. Some of the coolest-looking armor pieces become obsolete too quickly. A transmog option — separate from stats — would let me rock that early-game bronze plate while packing endgame resistances. The demand is huge, and if Game Science plans any cosmetic microtransactions, this feature better be part of it.
🔮 New Spells to Unleash

Eight spells are great, but an expansion demands more. I want weather manipulation — summoning a thunderstorm to drench enemies and boost lightning damage. How about calling a spectral dragon to strafe the battlefield? Or a ranged wind blade spell that pushes foes back? New upgrades for existing spells, like a multi-layered Rock Solid, would keep the toolkit fresh.
🥢 Two New Combat Stances

Give me a Titan Stance where the Ruyi Jingu Bang grows to the size of a pillar, trading speed for colossal swept attacks. And a Crane Stance that focuses on parrying and countering, rewarding precise blocks with devastating ripostes while reducing dodge invincibility. These stances would open up entirely new playstyles, and I’d love to see them come with their own upgrade trees.
🛡️ Parry and Block Options on Specific Weapons
Not every player wants to dodge-roll constantly. Introducing a new staff type with built-in block mechanics would be incredible. Imagine a heavy staff that can plant itself as a shield, absorbing hits and building energy for a retribution blast. Combine that with certain armor sets that boost guard points, and you create a defensive archetype that feels completely viable.
💥 Boss Rush Mode
Before launch, the “boss rush” comparisons were everywhere — and they were wrong, but the demand is real. I want a dedicated mode where you fight back-to-back bosses in tiers, with a high-score system. Add optional difficulty modifiers like no healing, enemy aggression up, or random status effects. Leaderboards would be the icing on the cake.
🔁 Boss Rematch
Some fights are simply too epic to experience only once per playthrough. Let me revisit any defeated boss from a shrine menu — for practice, for farming materials, or just for the thrill. The Great Sage’s Broken Shell deserves a rematch button.
🏟️ Arena Survival Mode
Hack-and-slash perfection deserves an arena. Throw wave after wave of yaoguais at me, with a tough boss every ten rounds. Introduce rogue-lite modifiers between waves — double damage but half health, poison clouds, random buffs — and let me spend earned points on rare materials and cosmetics. Endless mode? Yes, please.
🌲 Bigger, More Intricate Zones

The base game’s environments grew more complex over time, but an expansion could go further. I don’t need open world — just wider spaces with branching paths, hidden caves, environmental puzzles, and verticality. Think Flame Mountain with multiple layers, or an underwater Dragon Palace full of secrets.
🧗 More Elaborate Platforming
Right now, jumping and climbing feel underused. The expansion should add dedicated platforming sections — crumbling pillars, wind gusts, wall-jumping on bamboo stalks — that reward exploration with unique accessories or lore. Take cues from Elden Ring: Shadow of the Erdtree’s verticality, but not to the point of frustration.
🎛️ Granular Difficulty Options

Not everyone found the default difficulty balanced. A simple Sekiro-like Demon Bell mechanic, plus sliders for enemy damage, boss aggression, and player debuffs, would let everyone tailor the challenge. New Game Plus could unlock randomized enemy placements for masochists like me.
🗣️ Wukong’s Voice, Finally

The opening cinematic teased us with Wukong’s charismatic voice acting, then he went silent for the whole journey. If the expansion follows the true ending, it’s time for the Destined One to speak — with witty quips, emotional reactions, and banter with NPCs. It would elevate the storytelling to mythic heights.
🧭 Fewer Invisible Walls
I get that invisible walls are a design choice, but they break immersion hard. For an expansion that hopefully features grander landscapes, I want more natural barriers — cliffs, water, dense foliage — and less “you can’t go there” glass panes. Even leaving a few dead ends empty would feel more honest than slamming into an invisible barrier mid-jump.
Let’s face it: Black Myth: Wukong’s expansion has the potential to be monumental. These 15 wishes are born from love for the game and respect for what Game Science achieved. Whether we get a full voice, a boss rush, or a simple map, I’m just happy we’re getting more. Now, if you’ll excuse me, I’ll go level up my staff for what’s coming.